I thought I would play through some old D&D games (namely the Pools of Radiance series) and have merrily hacked my way to the end of the first one. So now I want to transfer my characters to the next game in the series, Curse of the Azure Bonds. To do this, I need to give Curse of the Azure Bonds access to the save game files from Pools of Radiance.
Unfortunately for me I used the WHDLoad version of Pools of Radiance from within Gamebase Amiga. So all the saved game files only exist when I run Pools of Radiance using WHDRun - if I access the actual Pools of Radiance harddrive directory then I only see the unmodified, original save game files. Within WHDRun all changes are stored in a separate file, which I do not know how to interpret.
Does anyone know how I can access the modified save game file for Pools of Radiance in this situation? Or does anyone know how to interpret the change file created by WHDRun?
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Copying files modified within WHDRun
Moderator: Jimbo
- theolog77
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- Location: Downunder
- Belgarath
- Keen Member
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The seperate file that WHDRun creates for the changed information for each game are simply zips
so just go into the whdrun-data folder, find the gamefile and open it with a zip program
how you actually go about importing the data into the next game I don't know but i'm sure it's possible.
so just go into the whdrun-data folder, find the gamefile and open it with a zip program
how you actually go about importing the data into the next game I don't know but i'm sure it's possible.
- theolog77
- New Member
- Location: Downunder
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Would you believe that I thought WHDRun was using a clever process of just recording the parts of files that were changed ....
Thanks, I should be ok from here.
Oops ...The seperate file that WHDRun creates for the changed information for each game are simply zips
Would you believe that I thought WHDRun was using a clever process of just recording the parts of files that were changed ....
Thanks, I should be ok from here.
Hey - where did all the weird people go?
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