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tfg New Member
Joined: 17 Dec 2007 Posts: 6 GB64-Points: 6
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Posted: Fri Dec 21, 2007 10:10 pm Post subject: Pirates! |
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(I hope this is the right forum for this topic)
Searching the web, I found nothing but the good old ESI versions of this Microprose smash-hit (I did not try the Polish one for I don't understand that language). There are two different ESI versions around, the 'flyers #1' version (as I call it) and a less buggy version.
Both have loads of bugs, but using Star Commander to swap some files between both versions I was able to replace some of the missing/wrong pictures (the sloop and maybe something else, too). There are still some bugs in it (the text-window frames look a bit mixed-up, for instance), but I don't think I'm able to correct them easily.
Seems like you guys running this incredible site are busy with updating, but if you are intrested in the improved version just let me know. |
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Michael Plate GB64 Team

Joined: 12 Feb 2003 Posts: 873 GB64-Points: 873 Location: Stockholm
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Posted: Fri Dec 21, 2007 10:37 pm Post subject: |
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Have you tried the version downloadable from our page and does it contain bugs too?
If yes, could you please describe how to reproduce them?
Thanks,
Michael |
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tfg New Member
Joined: 17 Dec 2007 Posts: 6 GB64-Points: 6
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Posted: Sat Dec 22, 2007 2:10 pm Post subject: |
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Yes, the GB-version is identical with the less buggy version. The remaining "bugs" do not really affect gameplay but just the ingame graphics (maybe bug is a bit too hard word for it):
If you meet another ship and investigate it, the pictures shown for barques, merchantmen, cargo fluytes and probably some others are wrong. A sloop is shown instead, oviously someone replaced the original "ship x.win" files with a picture of that (because they were corrupted, I guess).
I found a different ESI-crack (don't ask where, this was years ago) with severe game-spoiling bugs like land-battle freeze ups etc. but all original "ship x.win" -files and thus created a custom disk2 with the less buggy code+all the graphic files.
There's still a minor graphic glitch in the horizontal parts of the text-window frames. I believe to remember that they should look like a 90° rotated version of the vertical parts, but it seems the corresponding char is messed up. |
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Illapse New Member
Joined: 04 Jun 2007 Posts: 13 GB64-Points: 13
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Posted: Sat May 31, 2008 4:00 pm Post subject: pirates! |
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i would very much enjoy a 'debugged' copy of pirates! when you are done with it. I actually have the original game manual and map (the spanish main 1560-1700). I am in the process of scanning all of my original manuals and haven't gotten around to that one yet...can't figure out how i'm gonna scan that map... blah!
commie4life _________________ illapsed by...
the mutilator
...of 'course! |
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Flexman Keen Member


Joined: 27 Nov 2003 Posts: 82 GB64-Points: 82 Location: Graz, Austria
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Posted: Sun Mar 06, 2011 6:40 am Post subject: |
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| Would also be a candidate for a recrack since the ESI version did not solve the copy protection where you had to guess when the silver train arrives. |
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ZZZ New Member
Joined: 09 Sep 2003 Posts: 8 GB64-Points: 8 Location: Somewhere
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Posted: Wed Mar 09, 2011 6:20 am Post subject: |
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The answers are in a file on the disk IIRC.... _________________ Long live the commodore 64 |
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Unkle K New Member
Joined: 17 Sep 2011 Posts: 2 GB64-Points: 2
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Posted: Sat Sep 17, 2011 7:14 am Post subject: |
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A re-crack from a clean original would be awesome! I'm sure someone's already onto it  |
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steven28 New Member
Joined: 21 Sep 2011 Posts: 1 GB64-Points: 1
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Posted: Wed Sep 21, 2011 1:43 pm Post subject: |
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| As far as I know there are verified 100% working D64 and G64 versions from "Banguibob", with bugfixes. |
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.mad. Outstanding Member


Joined: 19 Jun 2005 Posts: 982 GB64-Points: 2762 Location: Lancashire, England
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