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Re: Demobase zxAAA

Posted: Mon Jan 29, 2018 8:06 pm
by AAA
There is also a demo, where the authors made a comic relief. To be frightened it is not necessary, as a rule, it is necessary to press Enter))

https://zxaaa.net/view_demo.php?id=4261
https://zxaaa.net/view_demo.php?id=3147

Re: Demobase zxAAA

Posted: Tue Jan 30, 2018 12:56 pm
by .mad.
AAA wrote:
Mon Jan 29, 2018 8:06 pm
There is also a demo, where the authors made a comic relief. To be frightened it is not necessary, as a rule, it is necessary to press Enter))
Yes, i have seen a few demos with fake load errors. ;)
the sound sampling in this, is very creative. 8)
https://www.zxaaa.net/view_demo.php?id=1820

---
it would be nice to have the solutions to show all the 'Hidden Parts' in your demos.
no casual Demobaser will ever see them otherwise.

Re: Demobase zxAAA

Posted: Wed Jan 31, 2018 9:10 am
by AAA
VNN loved experiments with sound. First we practiced with him to make GS sound. Then FM. And very complex mod tunes. As a result, we were able to make this demonstration:

https://zxaaa.net/view_demo.php?id=7619
Image
https://youtu.be/DW9Ii99xWEc

A very long mod track that did not hang on the floppy disk image at 720 KB. Approximately 3 years of training before doing. Also in the demo, an experimental loading of a demonstration with a simultaneous game AY Track. Also in the demo, an experimental loading of a demonstration with a simultaneous game.

These demonstrations were training.
https://zxaaa.net/view_demo.php?id=4067
https://zxaaa.net/view_demo.php?id=4066

Re: Demobase zxAAA

Posted: Wed Jan 31, 2018 6:27 pm
by .mad.
nice,
While the first demo may be far more technical in coding.
The Kraftwerk music is more my cup of tea.
Boing-Boom-Tschak.