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Problem in gamebase 1.3 script winvice !

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luca1976
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Posts: 10
Joined: Tue Jan 25, 2011 3:00 pm

Problem in gamebase 1.3 script winvice !

Wed Jan 26, 2011 4:16 am

After i had to install gamebase 1.3, when running gamebase c64, c128, vic20 with winvice or ccs64 gemus me from an error of script
( script is invalid continue anyway?)
you can post please the working scripts?
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.mad.
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Location: Lancashire
Posts: 2257
Joined: Sun Jun 19, 2005 3:30 pm

Wed Jan 26, 2011 12:12 pm

ccs64.txt

Code: Select all

;******************************
;*  CCS64 v3.8 GEMUS Script   *
;*      (c) The GB64 Team     *
;*       26 January 2011      *
;******************************
;
;New settings for Control Ports in CCS64 v3.8
;
;0 = None
;1 = Joystick
;2 = Mouse
;3 = Paddles
;
;Control Port Mode
;
; 0 = PC Gameport 1
; 1 = PC Gameport 2
; 2 = PC Gameport 3
; 3 = PC Gameport 4
; 4 = PC Gameport 5
; 5 = PC Gameport 6
; 6 = PC Gameport 7
; 7 = PC Gameport 8
; 8 = PC Gameport 9
; 9 = PC Gameport 10
;10 = PC Gameport 11
;11 = PC Gameport 12
;12 = PC Gameport 13
;13 = PC Gameport 14
;14 = PC Gameport 15
;15 = PC Gameport 16
;16 = Key-Set 1
;17 = Key-Set 2
;18 = Key-Set 3
;19 = Adapter Port 1
;20 = Adapter Port 2


; PLEASE SET YOUR EMULATOR PROPERTIES AS FOLLOWS:
;
; Emulator File: CCS64.EXE (DOS Version)
;                CCS.EXE   (DirectX Version)
; Associated Script File (1): C64.CFG
; Use Short Filenames: YES
; File Types: D64;T64;PRG;P00;P01;G64;G41;CRT;TAP
;
; This script was written for CCS64 v3.8,
; and may not work with other versions.
;
; Emulator Website: http://www.ccs64.com
;
; To enable the REU (RAM Expansion Unit),
; use the key=value pair: reu=x
; where x is 128,256,512,1024,2048,4086,8192 or 16384

If GameType CONTAINS(t64||prg||p00||p01||d64||g64||g41||crt||tap)

	;Screen mode (and window mode) options
	;Some video modes may not be supported and may look different dependent on used emulator
	;Option to start in a preset screen mode. Some video modes may not be supported.
	;CCS64 v2: 0=windowed, 10=600x800.
	;CCS64 v3: 0=Window, 1=Window 2X, 3=Window 3X, 12=320x200x16, 13=320x240x16, 14=400x300x16.
	;Set_CFG_Value(1||$SCREENMODE||0)

	;Option to start in windowed mode. Not all video modes are supported,
	;The window is not floating (it is fixed in the upper-left corner)
	;This option is only valid for the DirectX emu versions
	;Add_CLP( -window)

	;set the HardSID ID (5 is the default ID)
	;This option is only valid for the emu versions supporting HardSID 
	;Add_CLP( -hardsid 5)

	;option to disable/enable sound
	;Set_CFG_Value(1||$SOUNDENABLE||NO)

	;Option to use max emulator speed during disk load (not always reliable)
	;Set_CFG_Value(1||$MAX1541SPEED||1)

	;set disk save mode (0=never, 1=ask, 2=continuously)
	Set_CFG_Value(1||$DISKSAVEMODE||2)

	;do we want a PAL or NTSC setup?
	If PalNTSC = NTSC
		;1=NTSC (65x263), 2=NTSC (65x262)
		Set_CFG_Value(1||$SYSTEMMODE||1)
	Else
		;0=PAL (63x312)
		Set_CFG_Value(1||$SYSTEMMODE||0)
	End If

	;load the selected game image
	Add_CLP( %gamepathfile%)
	If GameType CONTAINS(d64||t64)
		Add_CLP(,%imageindex%)

		;true drive emulation?
		If TrueDriveEmu = NO
			Add_CLP( -fastload)
		Else
			Add_CLP( -normalload)
		End If
	End If

	;set the game path for the emulator
	Set_CFG_Value(1||$LOADPATH||%gamepath%)

	;check for 'manual load' verison comments
	If VersionComment CONTAINS(*load manually*)
		Add_CLP( -manualrun)
	Else
		;autorun the loaded image
		Add_CLP( -autorun)
	End If

	;option to set screenshot size settings to 320x200 with no C64 border (GBC style)
	;Set_CFG_Value(1||$SCREENSHOTSTARTX||128)
	;Set_CFG_Value(1||$SCREENSHOTSTOPX||448)
	;Set_CFG_Value(1||$SCREENSHOTSTARTY||51)
	;Set_CFG_Value(1||$SCREENSHOTSTOPY||251)

	;set the game controls
	;These settings are designed to automatically set the controls for player 1
	;to the same controller, regardless of which PORT the game uses for player 1.
	;
	;PORTx: 0=None, 1=Joystick, 2=Mouse C1531, 3=Paddles
	;MODE for PORTx=1: 0=PC Gameport 1, 1=PC Gameport 2, 2=Key-Set 1,
	;     3=Key-Set 2, 4=Key-Set 3, 5=Adapter Port 1, 6=Adapter Port 2
	;
	;MODE for PORTx=2: 0=PC Mouse, 1=PC Gameport 1, 2=PC Gameport 2,
	;                  3=Key-Set 1, 4=Key-Set 2, 5=Key-Set 3
	;
	;MODE for PORTx=3: 0=PC Mouse+PC Mouse, ..., 80=PC Mouse+Key-Set 3,
	;     48=PC Mouse+Key-Set 1, 64=PC Mouse+Key-Set 2
	;
	;Replace * with <DISABLED> to disable the automatic settings for the JoyPorts
	If %gamefile% CONTAINS(*)
		If Control = JoyPort2
			;default for JoyPort2 is PORT2=Key-Set 2 (and PORT1=Key-Set 1) 
			Set_CFG_Value(1||$CONTROLPORT2||1)
			Set_CFG_Value(1||$CONTROLPORT2MODE||17)
			If NumPlayers > 1
				Set_CFG_Value(1||$CONTROLPORT1||1)
				Set_CFG_Value(1||$CONTROLPORT1MODE||16)
			Else
				Set_CFG_Value(1||$CONTROLPORT1||0)
				Set_CFG_Value(1||$CONTROLPORT1MODE||0)
			End If
		ElseIf Control = JoyPort1
			;default for JoyPort1 is PORT1=Key-Set 2 (and PORT2=Key-Set 1)
			Set_CFG_Value(1||$CONTROLPORT1||1)
			Set_CFG_Value(1||$CONTROLPORT1MODE||16)
			If NumPlayers > 1
				Set_CFG_Value(1||$CONTROLPORT2||1)
				Set_CFG_Value(1||$CONTROLPORT2MODE||17)
			Else
				Set_CFG_Value(1||$CONTROLPORT2||0)
				Set_CFG_Value(1||$CONTROLPORT2MODE||0)
			End If
		ElseIf Control = Mouse
			;C1531 Mouse in PORT1
			Set_CFG_Value(1||$CONTROLPORT1||2)
			Set_CFG_Value(1||$CONTROLPORT1MODE||0)
			Set_CFG_Value(1||$CONTROLPORT2||0)
			Set_CFG_Value(1||$CONTROLPORT2MODE||0)
		ElseIf Control = PaddlePort1
			;PaddlePort1 is typically for 1P or 2P (Simultaneous) games
			;default is player 1 uses PC Mouse, player 2 uses Key-Set 2
			Set_CFG_Value(1||$CONTROLPORT1||3)
			Set_CFG_Value(1||$CONTROLPORT1MODE||64)
			Set_CFG_Value(1||$CONTROLPORT2||0)
			Set_CFG_Value(1||$CONTROLPORT2MODE||0)
		ElseIf Control = PaddlePort2
			;PaddlePort2 is typically for 2P (Alternating) or 1P PORT2 games
			;default is both players 1 and 2 use the PC Mouse
			Set_CFG_Value(1||$CONTROLPORT1||0)
			Set_CFG_Value(1||$CONTROLPORT1MODE||0)
			Set_CFG_Value(1||$CONTROLPORT2||3)
			Set_CFG_Value(1||$CONTROLPORT2MODE||0)
		Else
			;clear the ports if not one of the above controls
			Set_CFG_Value(1||$CONTROLPORT1||0)
			Set_CFG_Value(1||$CONTROLPORT1MODE||0)
			Set_CFG_Value(1||$CONTROLPORT2||0)
			Set_CFG_Value(1||$CONTROLPORT2MODE||0)
		End If
	End If

	;REU (Ram Expansion Unit) = 128,256,512,1024,2048,4086,8192 or 16384 kB
	If Key_reu CONTAINS(*)
		;enable REU and set to reu value
		Set_CFG_Value(1||$REUENABLE||YES)
		;set REU to reu value in number of 64kB units
		If Key_reu CONTAINS(128)
			Set_CFG_Value(1||$REUSIZE||2)
		ElseIf Key_reu CONTAINS(256)
			Set_CFG_Value(1||$REUSIZE||4)
		ElseIf Key_reu CONTAINS(512)
			Set_CFG_Value(1||$REUSIZE||8)
		ElseIf Key_reu CONTAINS(1024)
			Set_CFG_Value(1||$REUSIZE||16)
		ElseIf Key_reu CONTAINS(2048)
			Set_CFG_Value(1||$REUSIZE||32)
		ElseIf Key_reu CONTAINS(4096)
			Set_CFG_Value(1||$REUSIZE||64)
		ElseIf Key_reu CONTAINS(8192)
			Set_CFG_Value(1||$REUSIZE||128)
		ElseIf Key_reu CONTAINS(16384)
			Set_CFG_Value(1||$REUSIZE||256)
		ElseIf Key_reu CONTAINS(no||no*||off||false||0)
			;disable REU if set to off
			Set_CFG_Value(1||$REUENABLE||NO)
		Else
			;default to 512 kB for all other REU values (on, yes, 500, etc.)
			Set_CFG_Value(1||$REUSIZE||8)
		End If
	Else
		;disable REU
		Set_CFG_Value(1||$REUENABLE||NO)
	End If

	;unsupported game controls
	If Control = Lightpen
		Show_Message(This emulator does not have LightPen emulation.%crlfx2%This game may be uncontrollable/unplayable.)
	ElseIf Control = KoalaPad
		Show_Message(This emulator does not have KoalaPad emulation.%crlfx2%This game may be uncontrollable/unplayable.)
	ElseIf Control = LightGun
		Show_Message(This emulator does not have LightGun emulation.%crlfx2%This game may be uncontrollable/unplayable.)
	End If

	;give the user a warning message?
	If VersionComment CONTAINS(*use VICE*||*use C64S*||*use CCS v1*||*use real C64*)
		Show_Message(This game may not work properly with this emulator.%crlfx2%See Version Comment for more info.)
	End If
	If VersionComment CONTAINS(*not 100%*||*not working*||doesn't work*)
		Show_Message(This game may not work properly.)
	End If
	If VersionComment CONTAINS(*load manually*)
		Show_Message(You must load this game manually within the emulator.%crlfx2%Game file: %gamepathfile%)
	End If
	If VersionComment CONTAINS(*PET Emulator*)
		Show_Message(Use PET Emulator to run this game.)
	End If
	If VersionComment CONTAINS(*ATTN:*||*NOTE:*||*ATTN!:*||*NOTE!:*)
		;point out that critical info is in the version comment
		Show_Message(Read this game's Version Comments for very important information/instructions.)
	End If
	If VersionComment CONTAINS(*VIC-20*||*VIC20*)
		If VersionComment CONTAINS(*emulator*)
			Show_Message(Use VIC-20 column Emulator to run this game properly.)
		End If
	End If

	;run DirectX or DOS emulator
	Run_Emulator()
	;Run_Emulator(DOSCLOSE)

Else

	;invalid game file type
	Show_Message(GAME_NOT_SUPPORTED%crlfx2%Supported types: D64, T64, G64/G41, TAP, CRT, P00, P01, PRG)

End If




WinVICE.txt

Code: Select all

;*******************************
;*  WinVICE v2.2 GEMUS Script  *
;*      (c) The GB64 Team      *
;*       26 January 2011       *
;*******************************
;
; PLEASE SET YOUR EMULATOR PROPERTIES AS FOLLOWS:
;
; Emulator File: X64.EXE
; Associated Script File (1): vice.ini
; Use Short Filenames: YES
; File Types: D64;T64;G64;G41;TAP;CRT;P00;PRG;LNX
; (Compressed File Types: GZ;Z;BZ2;ZIP;TAR;TZG;ZOO)
;
; This script was written for WinVICE C64 v2.2,
; but may work with other Windows C64 versions too.
;
; Emulator Website: http://www.viceteam.org
;
; If you have a disk game that comes on multiple disks
; and works with multiple drives, you can set a
; GEMUS key=value pair to auto insert all the disks into
; VICE's drives.  Simply press F2 (in the main GB window)
; and enter: maxdrives=x
; where x is either 2, 3 or 4
;
; If VICE requires True Drive Emulation, but CCS64 does not,
; use the key=value pair: vtde=yes
; If VICE does not require True Drive Emulation, but CCS64 does,
; use the key=value pair: vtde=no
;
; To enable the REU (RAM Expansion Unit),
; use the key=value pair: reu=x
; where x is 128,256,512,1024,2048,4086,8192 or 16384

If GameType CONTAINS(d64||t64||g64||g41||tap||crt||p00||prg||lnx)

	;option to turn on/off Warp Mode (speed increase) at startup
	;Set_INI_Value(1||C64||WarpMode||1)

	;option to start in fullscreen mode (no border=640x400, border=600x800 or larger)
	;Set_INI_Value(1||C64||FullscreenEnabled||1)
	;Set_INI_Value(1||C64||FullscreenWidth||640)
	;Set_INI_Value(1||C64||FullscreenHeight||400)
	;Set_INI_Value(1||C64||FullscreenBitdepth||32)

	;VICII settings for Color Enhancer v0.8 (but may work with other versions too)
	;website: http://perso.wanadoo.fr/ck/C64/filter/C64Filter.html
	;the Color Enhancer Filter replaces the default Scale2x filter
	;with a 32-bit color depth smoothing/dithering filter algorithm.
	;Set_INI_Value(1||C64||VICIIDoubleSize||1)
	;Set_INI_Value(1||C64||VICIIScale2x||1)

	;set paths to file location for possible image swaps
	Set_INI_Value(1||C64||InitialDiskDir||"%gamepath%")
	Set_INI_Value(1||C64||InitialTapeDir||"%gamepath%")
	Set_INI_Value(1||C64||InitialCartDir||"%gamepath%")
	Set_INI_Value(1||C64||InitialAutostartDir||"%gamepath%")
	Set_INI_Value(1||C64||InitialDefaultDir||"%gamepath%")
	Set_INI_Value(1||C64||InitialSnapshotDir||"%gamepath%")
	Set_INI_Value(1||C64||FSDevice8Dir||"%gamepath%")
	Set_INI_Value(1||C64||Drive9Type||0)
	Set_INI_Value(1||C64||Drive10Type||0)
	Set_INI_Value(1||C64||Drive11Type||0)

	;set to extend tracks on access
	Set_INI_Value(1||C64||Drive8ExtendImagePolicy||2)
	Set_INI_Value(1||C64||Drive9ExtendImagePolicy||2)
	Set_INI_Value(1||C64||Drive10ExtendImagePolicy||2)
	Set_INI_Value(1||C64||Drive11ExtendImagePolicy||2)

	;autostart or 'manual load' the game image
	If GameType CONTAINS(crt)
		;autostart the cart image
		Add_CLP( -cartcrt %gamepathfile%)
	Else
		;insert multiple disks into drives 9, 10 and 11?
		If GameType CONTAINS(d64||g64||g41)
			If Key_maxdrives CONTAINS(2||3||4)
				If NumGameFiles > 1
					Add_CLP2( -9 "%gamepathfile(1)%")
					Set_INI_Value(1||C64||FSDevice9Dir||"%gamepath%")
					Set_INI_Value(1||C64||Drive9Type||1541)
				End If
			End If
			If Key_maxdrives CONTAINS(3||4)
				If NumGameFiles > 2
					Add_CLP2( -10 "%gamepathfile(2)%")
					Set_INI_Value(1||C64||FSDevice10Dir||"%gamepath%")
					Set_INI_Value(1||C64||Drive10Type||1541)
				End If
			End If
			If Key_maxdrives CONTAINS(4)
				If NumGameFiles > 3
					Add_CLP2( -11 "%gamepathfile(3)%")
					Set_INI_Value(1||C64||FSDevice11Dir||"%gamepath%")
					Set_INI_Value(1||C64||Drive11Type||1541)
				End If
			End If
		End If

		;autostart or 'manual load' the game image
		If ImageName CONTAINS(*)
			If VersionComment CONTAINS(*load manually*)
				Add_CLP2( -autoload "%gamepathfile%:%c64imagename%")
				If Key_keybuf CONTAINS(*)
					Add_CLP2( -keybuf %keybuf_value%)
				End If
			Else
				Add_CLP2( -autostart "%gamepathfile%:%c64imagename%")
			End If
		Else
			If VersionComment CONTAINS(*load manually*)
				Add_CLP2( -autoload "%gamepathfile%)
			Else
				Add_CLP2( -autostart "%gamepathfile%")
			End If
		End If
	End If

	;do we want a PAL or NTSC setup?
	If PalNTSC = NTSC
		Add_CLP( -ntsc)
	Else
		Add_CLP( -pal)
	End If
;*************************************************************************
;True Drive Emulation
;
;	If TrueDriveEmu = YES
;		Set_INI_Value(1||C64||DriveTrueEmulation||1)
;	Else
;		Set_INI_Value(1||C64||DriveTrueEmulation||0)
;	End If
;**************************************************************************
 ;true drive emulation (vtde=yes is for VICE only, not CCS64)
   ;set GEMUS key "vtde" to overrule database TrueDriveEmu settings
   If Key_vtde CONTAINS(yes||on||true||1)
      Add_CLP( -truedrive)
   ElseIf Key_vtde CONTAINS(no||no*||off|false||0)
      Add_CLP( +truedrive)
   ElseIf TrueDriveEmu = YES
      Add_CLP( -truedrive)
   Else
      Add_CLP( +truedrive)
   End If
	;set the game controls
	;These settings are designed to automatically set the controls for player 1
	;to the same controller, regardless of which PORT the game uses for player 1.
	;
	;0=None, 1=Numpad + RCtrl, 2=Keset A, 3=Keyset B, 4+ are for real joysticks/pads
	;
	;Replace * with <DISABLED> to disable the automatic settings for the JoyPorts
;*********************
;JoyDevice1=0
;JoyDevice2=1 (numpad)
;*********************	
		If %gamefile% CONTAINS(*)
		If Control = JoyPort2
			Add_CLP( -joydev2 1)
			If NumPlayers > 1
				Add_CLP( -joydev1 2)
			Else
				Add_CLP( -joydev1 0)
			End If
			Set_INI_Value(1||C64||Mouse||0)
		ElseIf Control = JoyPort1
			Add_CLP( -joydev1 1)
			If NumPlayers > 1
				Add_CLP( -joydev2 2)
			Else
				Add_CLP( -joydev2 0)
			End If
			Set_INI_Value(1||C64||Mouse||0)
		ElseIf Control = Mouse
			;1351 Mouse emulation (the Port cannot be changed or determined via the GUI)
			Set_INI_Value(1||C64||Mouse||1)
			Set_INI_Value(1||C64||Mouseport||1)
			Add_CLP( -joydev1 0)
			Add_CLP( -joydev2 0)
		ElseIf Control = PaddlePort1
			;Mouse PORT1 setting may give partial PaddlePort1 control
			Set_INI_Value(1||C64||Mouse||1)
			Set_INI_Value(1||C64||Mouseport||1)
			Add_CLP( -joydev1 0)
			Add_CLP( -joydev2 0)
		ElseIf Control = PaddlePort2
			;Mouse PORT2 setting may give partial PaddlePort2 control
			Set_INI_Value(1||C64||Mouse||1)
			Set_INI_Value(1||C64||Mouseport||2)
			Add_CLP( -joydev1 0)
			Add_CLP( -joydev2 0)
		Else
			;Disable Joysticks and Mouse
			Add_CLP( -joydev1 0)
			Add_CLP( -joydev2 0)
			Set_INI_Value(1||C64||Mouse||0)
		End If
	End If

	;REU (Ram Expansion Unit) = 128,256,512,1024,2048,4086,8192 or 16384 kB
	If Key_reu CONTAINS(*)
		;enable REU and set to reu value
		If Key_reu CONTAINS(128||256||512||1024||2048||4096||8192||16384)
			Set_INI_Value(1||C64||REUsize||%reu_value%)
			Set_INI_Value(1||C64||REU||1)
		ElseIf Key_reu CONTAINS(no||no*||off||false||0)
			;disable REU if set to off
			Set_INI_Value(1||C64||REU||0)
		Else
			;set to 512 kB for all other REU values (on, yes, 500, etc.)
			Set_INI_Value(1||C64||REUsize||512)
			Set_INI_Value(1||C64||REU||1)
		End If
	Else
		;disable REU
		Set_INI_Value(1||C64||REU||0)
	End If

	;unsupported game controls
	If Control = Lightpen
		Show_Message(This emulator does not have LightPen emulation.%crlfx2%This game may be uncontrollable/unplayable.)
	ElseIf Control = KoalaPad
		Show_Message(This emulator does not have KoalaPad emulation.%crlfx2%This game may be uncontrollable/unplayable.)
	ElseIf Control = LightGun
		Show_Message(This emulator does not have LightGun emulation.%crlfx2%This game may be uncontrollable/unplayable.)
	ElseIf Control = PaddlePort1
		Show_Message(This emulator does not have Paddle emulation.%crlfx2%Mouse Port1 setting may allow partial control via the mouse.%crlfx2%This game may still be uncontrollable/unplayable.)
	ElseIf Control = PaddlePort2
		Show_Message(This emulator does not have Paddle emulation.%crlfx2%Mouse Port2 setting may allow partial control via the mouse.%crlfx2%This game may still be uncontrollable/unplayable.)
	End If

	;give the user a warning message?
	If VersionComment CONTAINS(*use C64S*||*use CCS*||*use real C64*)
		Show_Message(This game may not work properly with this emulator.%crlfx2%See Version Comment for more info.)
	End If
	If VersionComment CONTAINS(*not 100%*||*not working*||*doesn't work*)
		Show_Message(This game may not work properly.)
	End If
	If VersionComment CONTAINS(*PET Emulator*)
		Show_Message(Use PET Emulator to run this game.)
	End If
	If VersionComment CONTAINS(*ATTN:*||*NOTE:*||*ATTN!:*||*NOTE!:*)
		;point out that critical info is in the version comment
		Show_Message(Read this game's Version Comments for very important information/instructions.)
	End If
	If VersionComment CONTAINS(*VIC-20*||*VIC20*)
		If VersionComment CONTAINS(*emulator*)
			Show_Message(Use VIC-20 column Emulator to run this game properly.)
		End If
	End If

	;show message for the user
	If Key_msg CONTAINS(*)
		Show_Message(%msg_value%)
	End If

	;run the emulator
	Run_Emulator()

Else

	;invalid game file type
	Show_Message(GAME_NOT_SUPPORTED%crlfx2%Supported types: D64, T64, G64/G41, TAP, CRT, P00, PRG, LNX)

End If

if all your scripts are reporting errors,
maybe the problem is with your setup.
luca1976
New Member
Posts: 10
Joined: Tue Jan 25, 2011 3:00 pm

error script winvice 2.2

Thu Jan 27, 2011 7:12 am

Even after changing the second script gives me the following problem:
Invalid file referenced in script function
Do you want to continue running anyway?
I state that the games work but after clicking it always comes out this written
As for all other gamebase work except gamebase of atari jaguar.
Again I can not write the script for the project tempest 0.95

Thank you for your previous reply asking for help to finally resolve these little problems
User avatar
.mad.
Honoured Member
Honoured Member
Location: Lancashire
Posts: 2257
Joined: Sun Jun 19, 2005 3:30 pm

Thu Jan 27, 2011 12:32 pm

the problem is with your installed emulator location.
if it can't find/read the vice.ini file you will get the error.

edit the emulators.ini file, and change the location to where it actually is.
EXAMPLE

1=C:\Program Files\GameBase\gbc_v07\Emulators\WinVICE-2.2-x86\vice.ini
User avatar
K.C.
Cool Member
Cool Member
Location: The Netherlands
Posts: 416
Joined: Mon Sep 29, 2003 9:57 am

Thu Jan 27, 2011 12:34 pm

In the Emulator Properties window, create an entry that points to C64.CFG for CCS64 and to VICE.INI for WinVICE under Script Files.
luca1976
New Member
Posts: 10
Joined: Tue Jan 25, 2011 3:00 pm

solved

Thu Jan 27, 2011 3:38 pm

I tried to solve my problem with the script doing has you said but I had always the same errors.
I solved the problem selecting vice.ini in script files.
However thank you for yours advice.

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