Can you use Hoxs64 in GB64?
Posted: Tue Jan 29, 2008 1:54 pm
Anyone done a script for it?
Tried using the default script but no joy.
Tried using the default script but no joy.
Code: Select all
;***********************
;* Hoxs64 GEMUS Script *
;* (c) The GB64 Team *
;* 2 February 2005 *
;***********************
;
; PLEASE SET YOUR EMULATOR PROPERTIES AS FOLLOWS:
;
; Emulator File: HOXS64.EXE
; Associated Script File (1): SC.EXE or SCMAIN.EXE (optional)
; Use Short Filenames: YES
; File Types: D64;PRG;TAP;P00;(T64)
;
; This script was written for Hoxs64 v1.0.2.6,
; but may work with other versions too.
;
; Emulator Website: http://www.btinternet.com/~hoxs64
;
; "Auto Load" from the menu will work for most D64 and TAP images,
; since the first file is usually the desired file and
; "Auto Load" only works for the first file.
;
; The Star Commander (sc.exe or scmain.exe) is required as a script file
; to convert T64 files into PRG files. T64s will not work without it.
If GameType CONTAINS(d64||tap||p00||prg||t64)
;emulator settings are stored in the Windows Registry under HKEY_CURRENT_USER\Software\Hoxs64
If GameType CONTAINS(t64)
;use Star Commander to extract PRG files from the T64
Run_Program(1||/cmd copy tape:%gamepathfile%\"%c64imagename%" %gamepath%\gbgame.prg||WAIT)
Show_Message(You must manually select "Auto Load" from the menu for the file:%crlfx2%%gamepath%\gbgame.prg)
Else
;no command line parameters or autoloading features are available
Show_Message(You must manually select "Auto Load" from the menu for the file:%crlfx2%%gamepathfile%)
End If
;There is no Keyboard Joystick (JoyKey) emulation: PC Joysticks are required.
;unsupported game controls
If Control = Mouse
Show_Message(This emulator does not have Mouse emulation.%crlfx2%This game may be uncontrollable/unplayable.)
ElseIf Control = Lightpen
Show_Message(This emulator does not have LightPen emulation.%crlfx2%This game may be uncontrollable/unplayable.)
ElseIf Control = KoalaPad
Show_Message(This emulator does not have KoalaPad emulation.%crlfx2%This game may be uncontrollable/unplayable.)
ElseIf Control = LightGun
Show_Message(This emulator does not have LightGun emulation.%crlfx2%This game may be uncontrollable/unplayable.)
ElseIf Control = PaddlePort1
Show_Message(This emulator does not have Paddle emulation.%crlfx2%This game may be uncontrollable/unplayable.)
ElseIf Control = PaddlePort2
Show_Message(This emulator does not have Paddle emulation.%crlfx2%This game may be uncontrollable/unplayable.)
End If
;give the user a warning message?
If VersionComment CONTAINS(*use C64S*||*use VICE*||*use CCS*||*use real C64*)
Show_Message(This game may not work properly with this emulator.%crlfx2%See Version Comment for more info.)
End If
If VersionComment CONTAINS(*not 100%*||*not working*||doesn't work*)
Show_Message(This game may not work properly.)
End If
If VersionComment CONTAINS(*PET Emulator*)
Show_Message(Use PET Emulator to run this game.)
End If
If VersionComment CONTAINS(*ATTN:*||*NOTE:*||*ATTN!:*||*NOTE!:*)
;point out that critical info is in the version comment
Show_Message(Read this game's Version Comments for very important information/instructions.)
End If
If VersionComment CONTAINS(*VIC-20*||*VIC20*)
If VersionComment CONTAINS(*emulator*)
Show_Message(Use VIC-20 column Emulator to run this game properly.)
End If
End If
;run the emulator
Run_Emulator()
Else
;invalid game file type
Show_Message(GAME_NOT_SUPPORTED%crlfx2%Supported types: D64, TAP, P00, PRG, (T64))
End If