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New gamebase engine under development

Discuss GameBase, the Universal Emulator Frontend!

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ldaneels
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Thu Sep 15, 2016 8:07 am

Hi James,
Glad to see you're back & I'm very interested to see what you come up with.
Any news on your progress ? I'm a sucker for progress updates, even if there is no release for a while (well, I've been waiting for years for some news, so a few more wouldn't get my optimism down).
Also, do you have a few pics so I can get a feel for the changes ?
As always, keep up the good work,

Loic
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Thu Sep 15, 2016 9:38 am

Hey Loic

It's going slowly - another child just arrived :)

As soon as I have an update I'll post it on here. Screenshots will probably not very exciting as the frontend stuff will be last of all :)

Cheers

James
ldaneels
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Fri Sep 16, 2016 5:01 pm

Family before Gamebase (obviously), I shouldn't have to say it, but people are weird these days :)
Cool, I'm looking forward to seeing what you come up with.
Cheers,

Loic
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K.C.
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Fri Sep 16, 2016 5:56 pm

Jimbo wrote:another child just arrived :)
Congratulations!
purmike
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Fri May 25, 2018 8:19 am

There are news here?

I would like to test the new library...

Mike
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Re: New gamebase engine under development

Mon Jun 11, 2018 3:38 am

Not sure if it has been asked, but: Will there be both 32 and 64 bit versions?
butter100fly
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Re: New gamebase engine under development

Fri Jun 07, 2019 10:24 pm

Jimbo

I'll write a frontend for it! How are you getting on? No pressure.....
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.mad.
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Re: New gamebase engine under development

Fri Jun 14, 2019 9:25 am

butter100fly wrote:
Fri Jun 07, 2019 10:24 pm
I'll write a frontend for it!
i know you got the skills, if QP is anything to go by. :D

If Jimbo doesn't have the spare time...

Do you think it is possible to convert or do something with the current VB6 code?.
maybe keeping the BASICS, and expanding new features from that.

i will beta test any gamebase samples you wish to make. 8)
Jimbo
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Re: New gamebase engine under development

Fri Jul 26, 2019 3:42 pm

Hi guys,

It's been a while. Sorry for the period of silence. Life has been very busy for me. Kids are growing up and are taking up more time, I'm working hard with my business and also have many hobbies I am trying to juggle.

I've gotten the new engine to the point where there is an object model for a gamebase database, and I have a library that starts to convert existing gamebase databases to the new format.

I made the design choices to use .net's C# and SQLite databases. Unfortunately, I really do not have the time to dedicate to continue this with everything else I have going on in my life. As much as I'd like to, it just ain't gonna happen.

For a new version to emerge, I think it needs a community effort. It needs a couple of good C# coders and someone like Michael to keep pestering to get things done! Probably a bunch of testers and some people to work on user interfaces.

I am more than happy to make notes and upload everything I've done so far to a github (or similar) repository to get others started. It needs to be a team effort I feel. I am happy to be on the team and offer my thoughts and suggestions, but I don't have the time to do the actual development.

What I've done might not be everyone's cup of tea for a gambase "sequel", but I tried to make it flexible and fix everything wrong/missing with the current version. Maybe a C++ library in hindsight would have been better with some bindings for .net, python etc. But I didn't have the experience or the time to start on that, and .net seemed to be a good enough choice as it could run on linux with Mono. That's not to say what I've done couldn't be converted, if someone knows what they're doing.

So there we go!

James
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.mad.
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Re: New gamebase engine under development

Fri Jul 26, 2019 4:08 pm

Hi Jimbo, ;)

Glad to see you around.

This could be a less time demanding solution.
converting the current code with this tool...
https://www.mobilize.net/solution/vb-upgrade-companion

it converts 10,000 lines for free with the code "MSDN"

It would probably need someone to check through the code for any errors.
but a good head start.

well that's my two penneth. :mrgreen:
Jimbo
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Re: New gamebase engine under development

Fri Jul 26, 2019 4:14 pm

Hey mad, hope you are well! :)

Converting doesn't need me, anyone with a small amount of coding fu could do that ;)

But you'll still be left with a frontend that uses access db, and has other known limits etc.

The new engine was to make it more universal and future proof (and planned some really cool features!)... but I'm totally cool if nobody wants to go down that route. :)
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.mad.
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Re: New gamebase engine under development

Sun Aug 11, 2019 6:17 pm

Jimbo wrote:
Fri Jul 26, 2019 4:14 pm
The new engine was to make it more universal and future proof (and planned some really cool features!)... but I'm totally cool if nobody wants to go down that route. :)
I missed this reply with the current spam attack. :P

Just putting all the options out there. ;)
I want GameBase 2 / SLUG.

Calling all coders!!!
Please contact Jimbo.
The opportunity is there to make something special! 8)

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