AMY Help
Posted: Sat Sep 04, 2004 2:11 am
Hi there,
I came across GB64 just last week and subsequently I found GameBaseAmy. Firstly, I would like to commend you on attempting such a mammoth task and I am here to offer my services to you in anyway you need me.
I download your beta version and I have a few questions. So deep breath here we go.
I noticed you're using individually zipped games. Is the idea to play all versions of a game and keep the best one or keep all versions? I think size is a factor because I have just download the complete TOSEC 0.27 ADF roms and that little came to 4.69Gb!!! Also, when I unrared the #-A file it ballooned from 324Mb to 1.24Gb!!!
I took a look at your GEMUS script and whilst it works I couldn't help thinking that there must be an easier way. It must be a bit too much to type or copy/paste all that "Key=value" pairs info for every game so shoot me down in flames if you like but I had a go a making my own gemus script. First, I made a couple of WinUAE configs. One being a basic A500+Kick1.3 rom and the other a fast A1200+Kick3.1 rom. Now you know that even some older games will still run on a Kick3.1 rom so it's only the older ones that need the Kick1.3 rom. Here's my script:
Set_CFG_Value(1||use_gui||no)
Set_CFG_Value(1||floppy0||%gamepathfile%)
Set_CFG_Value(1||floppy0type||0)
Set_CFG_Value(1||floppy0sound||1)
If Key_chip CONTAINS(OCS)
Add_CLP(-f "Configurations/A500.uae")
Else
Add_CLP(-f "Configurations/A1200.uae")
End If
Run_Emulator()
Now I know that this only works with games that are on one disk but I was looking at some of the scripting in GB64 and it looks possible to create some sort of If/Else/EndIf script using the gamepathfile(x) command. At this point I haven't been able to get it to work but maybe you could shed some light on how to get this to work.
I just like to get your thoughts on these issues and as I said earlier whatever you need done just holla and it'll be done!!
I'd like to help propel GameBaseAmy to GB64 stardom!!!
Laters
Krusty101
I came across GB64 just last week and subsequently I found GameBaseAmy. Firstly, I would like to commend you on attempting such a mammoth task and I am here to offer my services to you in anyway you need me.
I download your beta version and I have a few questions. So deep breath here we go.
I noticed you're using individually zipped games. Is the idea to play all versions of a game and keep the best one or keep all versions? I think size is a factor because I have just download the complete TOSEC 0.27 ADF roms and that little came to 4.69Gb!!! Also, when I unrared the #-A file it ballooned from 324Mb to 1.24Gb!!!
I took a look at your GEMUS script and whilst it works I couldn't help thinking that there must be an easier way. It must be a bit too much to type or copy/paste all that "Key=value" pairs info for every game so shoot me down in flames if you like but I had a go a making my own gemus script. First, I made a couple of WinUAE configs. One being a basic A500+Kick1.3 rom and the other a fast A1200+Kick3.1 rom. Now you know that even some older games will still run on a Kick3.1 rom so it's only the older ones that need the Kick1.3 rom. Here's my script:
Set_CFG_Value(1||use_gui||no)
Set_CFG_Value(1||floppy0||%gamepathfile%)
Set_CFG_Value(1||floppy0type||0)
Set_CFG_Value(1||floppy0sound||1)
If Key_chip CONTAINS(OCS)
Add_CLP(-f "Configurations/A500.uae")
Else
Add_CLP(-f "Configurations/A1200.uae")
End If
Run_Emulator()
Now I know that this only works with games that are on one disk but I was looking at some of the scripting in GB64 and it looks possible to create some sort of If/Else/EndIf script using the gamepathfile(x) command. At this point I haven't been able to get it to work but maybe you could shed some light on how to get this to work.
I just like to get your thoughts on these issues and as I said earlier whatever you need done just holla and it'll be done!!
I'd like to help propel GameBaseAmy to GB64 stardom!!!
Laters
Krusty101