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Discuss any other databases that use the GameBase Frontend, whether in pre development, development or publically released.

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OX
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Mon Feb 11, 2013 9:05 pm

Thanks KC, you can add typingspeed=100 as a global variable in the KV sets or whatever speed suits your system.
Last edited by OX on Tue Feb 12, 2013 12:23 am, edited 1 time in total.
KC
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Mon Feb 11, 2013 11:20 pm

Hi Ox,

I don't want to be a PITA .... but here are the missing screenshots for the Retrosoftware games :D

https://docs.google.com/file/d/0B7dXeOa ... sp=sharing

Greetings
Kees
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OX
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Tue Feb 12, 2013 12:32 am

Thanks KC, fixed and tidied up scripts, kv entries, joystick support and added missing screens, apart from a little game info data to be added that's about it really -

http://www.sendspace.com/file/5nsrub

*need to setup some joystick profiles for the new games*
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.mad.
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Tue Feb 12, 2013 3:43 pm

space panic is missing.
also all the updated screenshots (all same size).
i need to find the small update i did. :?
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OX
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Tue Feb 12, 2013 5:41 pm

Isn't Space Panic just listed as Panic .mad.? Or is this a different game.
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.mad.
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Tue Feb 12, 2013 7:03 pm

Yeah that's the game. :D

You need to fix the listed name.

Image

I still can't find my update, Vicman will have it somewhere.

But i did find the screenshot pack (all same size 256x192).
http://www.datafilehost.com/download-de98b1d2.html
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OX
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Tue Feb 12, 2013 8:08 pm

Cheers .mad., what else was in this update that is now missing?
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.mad.
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Tue Feb 12, 2013 8:52 pm

There was something to do with Cylon Attack controls fixed or config.

notes for games, a couple of scans.
also remember Vicman doing a few movie files and Xpadder configs.

We are not talking lots of new games, just bits of things.
it's all a bit hazey...
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OX
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Tue Feb 12, 2013 10:07 pm

KC I can't work out all the keys for Castle Quest and Burgertime - so far I've got 3=left, G=right, Q=up, -=down - any ideas?
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OX
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Tue Feb 12, 2013 10:24 pm

.mad. wrote:There was something to do with Cylon Attack controls fixed or config.

notes for games, a couple of scans.
also remember Vicman doing a few movie files and Xpadder configs.

We are not talking lots of new games, just bits of things.
it's all a bit hazey...
Fixed Cylon Attack and controls, there's some notes and videos in there as well.

Here's my final version, unless anyone's got any further updates -

http://www.sendspace.com/file/a75w0p
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Wed Feb 13, 2013 7:21 am

OX wrote:KC I can't work out all the keys for Castle Quest and Burgertime - so far I've got 3=left, G=right, Q=up, -=down - any ideas?
Burgertime and Castle Quest are using the JOYSTCK command in the GAGS rom for reading the joystick status. Joysticks are suppost to be connected like the 'Dutch joystick standard' which means that joystick 1 uses the top row in the keyboard matrix. Joystick 2 uses the second row. A lot of games which use a joystick, are working like this.

Code: Select all

       Action  Left  Down  Right   Up
-----------------------------------------
Joy1:  nokey    3     -      G      Q
Joy2:  nokey    2     ,      F      P

nokey means that for that position in the matrix no key is connected.
As you can see in the matrix, the ACTION is a problem for emulation. I can rewrite the program to use eg SHIFT for ACTION. Maybe it's better to change the JOYSTK command to use a keyboard row where all keys are defined. Will have a look at it this evening.

Greetings
Kees
Last edited by KC on Wed Feb 13, 2013 8:10 am, edited 3 times in total.
KC
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Wed Feb 13, 2013 7:35 am

Hi Ox,

I forgot to mention that the 'new' games, like Chuckie Egg, Galaforce and Jungle Journey, are using another joystick connection. There's a SD-card interface called AtoMMC used for storage of programs on a SD-card. This interface has a free user port which is used to connect a joystick to. The user port can be read with the AtoMMC software but fortunately these games can also be controlled by keys.

How do the joystick drivers work?
Must you define the key equivalent for the movement (for digital joysticks) in the driver?

Greetings
Kees
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.mad.
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Wed Feb 13, 2013 6:07 pm

OX wrote: Here's my final version, unless anyone's got any further updates -
once you start messing with these old systems, it's hard to put them down. :wink:

a worthy update indeed. :D
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OX
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Wed Feb 13, 2013 6:33 pm

I generally look for newer or up to date emulators for my Gamebase collection now and then.
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OX
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Wed Feb 13, 2013 9:59 pm

Hi KC, I've got joystick profiles setup for the new games, yes it would be nice to have the shift key set as fire button for Burgertime and Castle Quest so it can be mapped for joystick use.

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