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  Topic: CBM/PET GameBase
.mad.

Replies: 15
Views: 4901

PostForum: Other GameBase Projects   Posted: Mon Jul 10, 2017 4:22 pm   Subject: CBM/PET GameBase

Finally, I believe this hardware add-on isn't emulated, but take a look:
http://mikenaberezny.com/hardware/pet-cbm/hal-pcg-6500-graphics-board/


Just figured a way to emulate the HAL PCG 6500 g ...
  Topic: Amiga-Apps
.mad.

Replies: 79
Views: 61139

PostForum: Commodore Amiga - GameBase Amiga   Posted: Sun Jun 25, 2017 6:51 pm   Subject: Amiga-Apps
Hi Seiya,

It is not a winuae option i have ever used.

The Picasso rom location is not saved in the current GameBase UAE file or GameBase WinUAE.ini
So those lines will need to be added to them ...
  Topic: MSX Palcom Laserdisc Gamebase
.mad.

Replies: 28
Views: 23123

PostForum: Other GameBase Projects   Posted: Mon Jun 19, 2017 10:28 am   Subject: MSX Palcom Laserdisc Gamebase
Palcom LD GameBase remade.

*without OGV files.
https://mega.nz/#!P1ZwzDKT!GxsrzXV9ZM7zm8StfZNH68CUOuL-lxERlkzHdidw-2c
  Topic: CBM/PET GameBase
.mad.

Replies: 15
Views: 4901

PostForum: Other GameBase Projects   Posted: Sat Jun 17, 2017 11:02 pm   Subject: CBM/PET GameBase
Thanks for all the info and links.

All the Henrik Wening games will be included in the next version,
along with all the other games we found.

Galaxian looks very cool. icon_smile.gif
  Topic: MSX Palcom Laserdisc Gamebase
.mad.

Replies: 28
Views: 23123

PostForum: Other GameBase Projects   Posted: Sat Jun 17, 2017 9:43 am   Subject: MSX Palcom Laserdisc Gamebase
Could someone please re-upload this Gamebase without the disk image files?

Hi OX,

i was just about to upload this GB, but found a few small problems with it.

e.g.
Road Blaster cabinet and s ...
  Topic: MS-DOS Goldies
.mad.

Replies: 276
Views: 142620

PostForum: Other GameBase Projects   Posted: Sun Jun 04, 2017 8:55 am   Subject: MS-DOS Goldies

I remember .mad. saying quite a while back that we had reached an agreement to host Gamebase compilations over at theoldcomputer.com, may be worth enquiring? Or anyone else out there with a bit of ...
  Topic: MSX Gamebase
.mad.

Replies: 82
Views: 100144

PostForum: Other GameBase Projects   Posted: Sat Jun 03, 2017 11:39 am   Subject: MSX Gamebase
fixed problem with some emulator machines only working at my install location.
c:\gamebase\msx\

download new files
setup (rc5).
emulator (rc2)

report any more problems or script requests here ...
  Topic: MSX Gamebase
.mad.

Replies: 82
Views: 100144

PostForum: Other GameBase Projects   Posted: Fri Jun 02, 2017 8:35 am   Subject: MSX Gamebase
fixed more errors with OpenMSX script (msx2sp)
ext 2mb
CTRL press in MSX2 machine increased to 15 seconds

download new setup (rc4).

the BlueMSX GEMUS should be compatible for OpenMSX now.

s ...
  Topic: MSX Gamebase
.mad.

Replies: 82
Views: 100144

PostForum: Other GameBase Projects   Posted: Thu Jun 01, 2017 5:53 pm   Subject: Updated MSX GameBase v1.0b NEW!!
MSX GB v1.0b (WIP)
(msx, msx2, msx2+, turboR)
https://mega.nz/#F!i5JH1JAa!DL-zIZfQLHKcWSzfD6WACQ

This GB pack contains the previous msx1 and msx2 gamebases mereged into 1 pack. (they can be safel ...
  Topic: GameBase Amiga 2.0
.mad.

Replies: 123
Views: 81314

PostForum: Commodore Amiga - GameBase Amiga   Posted: Thu Jun 01, 2017 9:24 am   Subject: GameBase Amiga 2.0
i do not think the save state feature works properly with WHDLoad.
as there are too many vairiables.

FSUAE has an option if you switch on UNSAFE save states.
relative_temp_feature = 1
unsafe_sav ...
  Topic: Amiga-Apps
.mad.

Replies: 79
Views: 61139

PostForum: Commodore Amiga - GameBase Amiga   Posted: Mon May 29, 2017 1:46 pm   Subject: Amiga-Apps

I have a (small) problem.
I tried so edit/save almost every .uae file but still it keeps starting windows with no floppy sound.



To always have floppy sound you need to have these settings in ...
  Topic: Discrete Logic Arcade Games GB
.mad.

Replies: 22
Views: 23761

PostForum: Other GameBase Projects   Posted: Mon May 15, 2017 3:21 pm   Subject: Discrete Logic Arcade Games GB
https://mega.nz/#!hMMyQC7T!O9Ne7mK66JiZH6KSLpES6CXhoBMrFWJC_de1xnM6uBM

this is the version from 02/08/2013 by 420.
  Topic: Gemus and Script Amiga CD
.mad.

Replies: 15
Views: 1745

PostForum: Commodore Amiga - GameBase Amiga   Posted: Thu May 04, 2017 8:21 am   Subject: Gemus and Script Amiga CD
glad you got it sorted.

i did guess the volume, but who knew volume ="0" would turn it on.

there is a small error in script.
remove ",delay" from the cd image letter line.


;--------------- ...
  Topic: Gemus and Script Amiga CD
.mad.

Replies: 15
Views: 1745

PostForum: Commodore Amiga - GameBase Amiga   Posted: Wed May 03, 2017 6:49 pm   Subject: Gemus and Script Amiga CD

i made some test with WinUAE using real unit and using cdimage and audio track works.
if made the same choice via gamebase, don't work. Audio tracks i can load, but without volume.
the sliders of ...
  Topic: Gemus and Script Amiga CD
.mad.

Replies: 15
Views: 1745

PostForum: Commodore Amiga - GameBase Amiga   Posted: Wed May 03, 2017 3:08 pm   Subject: Gemus and Script Amiga CD
like i said, i do not have anything to test on this computer.

after comparing the uae files.
the only change i can see, is this line...

cdimage0=c:\gamebase\test.iso
cdimage0=I:\

but did i ...
 
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